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Posts (page 31)

  • What Is the Best Way to Set Up Nested Tests Using Mocha? preview
    6 min read
    To set up nested tests in Mocha, you can use the describe function to group related tests together. You can nest describe blocks within each other to create a hierarchy of tests. This can help you organize your tests in a more structured way and make it easier to run specific sets of tests.Inside each describe block, you can use the it function to define individual tests. You can also nest describe blocks within it blocks to further organize your tests.

  • How to Get Selenium Driver Using Await And Esm With Mocha? preview
    7 min read
    To get a Selenium driver using await and ESM (EcmaScript Modules) with Mocha, you first need to install the necessary packages such as selenium-webdriver and chromedriver. Then, you can create a test script using Mocha and set up an async function that initializes the Selenium driver using await. Ensure that you use import instead of require to import the Selenium Webdriver module in your script. Make sure to handle promises correctly within your test functions to handle asynchronous operations.

  • How to Run Async Functions In Before Hook In Mocha.js? preview
    3 min read
    To run async functions in a before hook in Mocha.js, you can simply define the before hook using the async keyword before the function keyword. This way, you can use async/await syntax to handle asynchronous operations within the before hook. For example: before(async function() { await someAsyncFunction(); }); By using async/await syntax within the before hook, you can ensure that your asynchronous operations are properly handled before each test is executed.

  • How to Write Code Coverage For Error Block In Mocha Chai? preview
    7 min read
    To write code coverage for error blocks in mocha chai, you can use Istanbul or any other code coverage tool that supports measuring code coverage in JavaScript.Once you have installed and configured your code coverage tool, you can write your test case for the error block in your Mocha Chai test suite. Make sure to include all possible scenarios that could cause an error in your code.

  • How to Test Vuex Module Using Mocha And Chai? preview
    7 min read
    To test a Vuex module using Mocha and Chai, you can create a unit test file for your module and import the necessary libraries. Within your test file, you can create a mock store using Vuex's createStore function and define test cases using Mocha's describe and it functions.You can then use Chai's expect function to make assertions about your module's state mutations and actions.

  • How to Debug Node.js/Mocha Test Built With Makefile? preview
    8 min read
    To debug a Node.js/Mocha test built with a Makefile, you can use the Node.js debugger by adding the --inspect flag to the node command in your Makefile. This will start the Node.js debugger on a specified port. You can then connect to the debugger using a Chrome DevTools or any other debugging client that supports the Chrome DevTools Protocol.Alternatively, you can use the --inspect-brk flag to start the debugger in a paused state, allowing you to set breakpoints in your code before it runs.

  • How to Drag A Drawn Circle Within A Canvas? preview
    6 min read
    To drag a drawn circle within a canvas, you can start by creating the circle using the canvas drawing functions. Then, you need to add event listeners for the mouse down, mouse move, and mouse up events on the canvas element.When the mouse is pressed down on the circle, you can save the initial mouse position relative to the circle's position. As the mouse moves, calculate the new position of the circle using the current mouse position and the initial offset.

  • How to Make A Canvas Boundary? preview
    3 min read
    To make a canvas boundary, you can use the CSS property "border" to define the boundary of the canvas element. The border property allows you to specify the width, style, and color of the border. You can also use the "border-radius" property to round the corners of the canvas element if desired. Additionally, you can use the "padding" property to add space between the boundary and the content within the canvas.

  • How to Simulate Click on Canvas With Coordinates? preview
    5 min read
    To simulate a click on a canvas with specific coordinates, you can use JavaScript to target the canvas element and trigger a click event at the desired coordinates. This can be achieved by calculating the relative position of the canvas on the page, and then creating a custom event with the specified coordinates. By dispatching this custom event on the canvas element, you can effectively simulate a click at the specified location.

  • How to Export (Only) Canvas As an Image? preview
    7 min read
    To export only the canvas as an image, you can convert the canvas to a data URL using the toDataURL() method in HTML5. This method converts the canvas drawing into a base64 encoded image that can be saved or displayed. Once you have the data URL, you can create an image element in JavaScript, set its source to the data URL, and then use a method to save the image as a downloadable file or display it on the screen.

  • How to Fully Fade Out Contents In Canvas? preview
    6 min read
    To fully fade out contents in a canvas, you can use the globalAlpha property of the canvas 2D rendering context.Set globalAlpha to a value between 0 and 1 to control the transparency of the contents drawn on the canvas.For a fade-out effect, you can gradually decrease the globalAlpha value over a series of frames or time intervals.To fully fade out the contents, set globalAlpha to 0. Once it reaches 0, the contents will be fully faded out.

  • How to Scroll the Canvas By Dragging It? preview
    3 min read
    To scroll the canvas by dragging it, you can add event listeners for the mousedown, mousemove, and mouseup events on the canvas element.When the mousedown event is triggered, you can save the initial clientX and clientY coordinates in variables.Then, on mousemove event, calculate the distance moved by subtracting the current clientX and clientY from the initial coordinates.Update the canvas position by adding the distance moved to its current position.